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SkellyEnvironment and prop studies for the thesis made during the studies at BigRock school. The project consisted in the realization of a short video and a video game based on the story of a little skeleton. In this project during the preparation of the concepts I was assigned to work on the environments and props. The full video can be found at the following link
The GreenhouseA vast, high-tech greenhouse hums with life, its glass domes enclosing a vibrant mix of plants from both the pre-apocalyptic era and new experimental breeds. Ancient trees, fruit-bearing plants, and rows of vegetables stand alongside innovative, engineered flora designed to revive and nourish the broken world. Scientists and botanists work in harmony, cultivating forgotten crops and testing new species that could restore the strength of the population. The air is thick with hope as the greenhouse represents both the preservation of the past and the promise of a future, where nature and technology merge to heal a fractured planet.
Everything comes to an endYear 2077, Russia One of the biggest energy corporations were seeking new forms of energy, this time in the core of the planet. After one of the experiments, colossal explosion ripped through the land, destroying big part of the population and leaving cities in ruins. The aftermath saw fragments of the Earth and entire cities suspended. Amidst the chaos, survivors grapple with the harsh reality of their shattered world.
SeasideCollection of possible seaside environments. Last image is the moodboard with the different photos that I took inspiration from.